Months after the Nuclear war, most of the world was deemed to be radioactive and inhabitable. Food was limited, homes were limited and only a few hundreds had survived through the chaos of the war. But even dark tunnels can have bright paths in the end...
...Haven City.
One of the last Habitable places on Earth.
Eyed upon by four factions that seek to find shelter and survival.But each have contradicting ways of survival and each deemed necessary for a civil war to break out.
What will be last faction standing?
Who will be....The King?
COMPONENTS
1. THE BOARD- The board is a 12x12 grid divided into 4 sections where each player can place their pieces.
2. THE CARDS
The cards have special abilities that can either cause an advantage to the player or disadvantage to the player's enemy/enemies.
The cards have special abilities that can either cause an advantage to the player or disadvantage to the player's enemy/enemies.


The cards and their uses:
1. Exchange
This card makes all the players pass a card of their choice clockwise to the player next to them.
2. Revive
This card gives you the ability to bring back one of your dead soldiers.
3. Sacrifice
This card gives you the ability to sacrifice two of your soldiers to revive your King piece.
4. Control
This card gives you the ability to move and control one soldier or the King of the opponent of your choice.
5. Graveyard
This card gives you the ability to draw the last placed card on the graveyard and use it as your own.
3. THE KINGS
Kings can move two blocks in any direction they would like per turn except backwards. Backward moving is based on the player's point of view. Each King piece has its own unique ability but can only be applied with some certain conditions.
Kings can move two blocks in any direction they would like per turn except backwards. Backward moving is based on the player's point of view. Each King piece has its own unique ability but can only be applied with some certain conditions.
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| King Pieces |


The Kings and their uses:
1. Cyrus the Instigator (Green King): Boom Box
Kills all enemies in a 2x3 tile radius in front of him with the condition that the enemies are in range.
2. Elizabeth the Liberator (Blue King): Double shot
Kills 2 enemies in a 1 tile radius in all directions without moving to a single tile with the condition that those 2 enemies must be in range.
3. David the Peace Anarchist (Yellow King): Equalizer
Kills 1 enemy in a 1- tile radius and shoots an enemy in a 2-tile radius with the condition that the enemy must be in range. Note that it cannot be initiated if the farthest enemy is being blocked by another enemy 1 tile away from the king piece.
4. Vladimir the Dictator (Red King): Frenzy
Kills 2 enemies in a straight line in front of him in the condition that two enemies must be aligned in front of him.
4. THE SOLDIERS- Soldiers can move one block in any direction they would like per turn except backwards. Backward moving is based on the player's point of view.GAME SET UP
Before playing the game, the players must set up the game. Setting up the game is as easy as A-B-C:
1. Choose your faction and place the pieces on the side of the board with the Kings on the corners
2. Shuffle the cards and distribute 4 cards to each players.
3. Decide which player goes first, second, third and fourth. If there are only two players playing, use the method Rock-Paper-Scissors.
OBJECTIVE OF THE GAME
The main goal of the game is to get your soldier or King to land on an enemy base to capture it while protecting your own.
HOW TO PLAY
Each player can do two actions per turn, (1) Move a soldier, (2) Use a card or both. After the first player finishes his turn, the next players do the same.
Soldiers can capture other soldiers- and even Kings- only if the piece they're trying to capture are within their radius.
Kings can get captured, but they have two lives so it takes two soldiers to capture a King.
Once an enemy soldier lands on your base, you're out of the game and all your pieces and cards get distributed to the player who managed to capture your base.
The winner is the last faction remaining.
HOW TO PLAY
Each player can do two actions per turn, (1) Move a soldier, (2) Use a card or both. After the first player finishes his turn, the next players do the same.
Soldiers can capture other soldiers- and even Kings- only if the piece they're trying to capture are within their radius.
Kings can get captured, but they have two lives so it takes two soldiers to capture a King.
Once an enemy soldier lands on your base, you're out of the game and all your pieces and cards get distributed to the player who managed to capture your base.
The winner is the last faction remaining.


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